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SRS Labs partners with audio software provider

The move will incorporate SRS 5.1 audio technology into popular gaming platforms.

by Caitlin AdamsPublished: February 09, 2012 02:15 PM

Santa Ana-based SRS Labs has entered a partnership with FMOD, a proprietary audio library and sound software firm. The SRS 5.1 Surround Sound audio-encoding technology will now be integrated into the FMOD’s audio middleware software product for PC and Mac platforms.

FMOD’s software system is used in a number of best-selling computer and online games, including Irvine-based Blizzard Entertainment’s World of Warcraft, Starcraft II and Diablo 3. The partnership will integrate support for SRS 5.1 Surround Sound into the FMOD Ex API, the audio engine used by these and other computer games.

“PC gaming has been incredibly popular since the first consumer computer systems hit the market in the late ’70s and with decades of innovation under its belt, the PC has become not only the most popular gaming platform but, by far, the most powerful,” said Allen Gharapetian, SRS Labs’ senior vice president of marketing. “With half of the gaming experience relying on sound to fully immerse a player in the action, we are excited to be working with FMOD to make SRS 5.1 our highly effective, tested and trusted surround sound audio technology, available to game developers using FMOD’s popular API.”

SRS 5.1 Surround Sound gives content creators the resources to design and deliver high-quality streamed surround sound encoded audio. Game and software developers using the FMOD Ex API audio engine will now be provided with SRS’ surround sound encoding engine, making it easier and more efficient for designers to create high-quality immersive digital surround sound environments. The SRS encoding and decoding software systems also include multichannel and front-rendered surround sound and backwards compatibility with older systems, including legacy matrix decoders and stereo playback. The system is also capable of surround streaming at data rates as low as 96 kbps.

“With the PC being the world’s most popular gaming platform, we wanted to make sure that our developers had access to surround sound encoding technology from one of the PC industry’s most popular surround sound solution providers,” said Brett Paterson, CEO of Firelight Technologies, which owns FMOD. “We are very excited to be working with the audio experts at SRS Labs to integrate their highly efficient 5.1 surround sound encoding solution into our API. Unlike most surround sound codecs, SRS 5.1 is able to be transmitted via a standard low-bandwidth stereo audio stream, as opposed to a resource intensive discrete multichannel stream, which can cause detrimental bandwidth restrictions that affect graphics performance.”

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